Nearly every protection-related instruction -- far CALL, far JMP, far RET, INT, IRET, MOV to segment register, task switch -- needs to load a segment descriptor from the GDT or LDT. The 386 microcode centralizes this into a shared subroutine called LD_DESCRIPTOR, which reads the 8-byte descriptor from memory and feeds the high DWORD (containing Type, DPL, S, and P bits) to the Test PLA for validation.
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}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.